Some C++ footgun avoidance.

Here is a list of footguns taken from my notes I found worthwhile to write up to remind myself not to do the same mistake again or how to workaround various compiler problems. It consists of type problems, easy to make memory issues mostly around uninitialized memory and stack-local values, low quality library code, problems with virtual classes, template code problems and some compiler specific problems. For a more complete view on the edge cases of the language, consider taking a look at the C++ iceberg and preprocessor iceberg.